Originally posted on VentureBeat:
When the Wii U was officially announced at the Electronic Entertainment Expo (E3) in 2011, Nintendo shared its hopes of winning back the hardcore gaming community by taking its up-and-coming console back to basics, compensating for the alienation caused by the Wii’s motion controls. While the Wii holds the record for the most sales of seventh-generation consoles as of Q1 2012, there was still a large number of gamers who had lost almost all interest in the console. It was painful for many longtime video game enthusiasts to witness the once dominant Nintendo promptly dethroned.
Eventually, details about Nintendo’s successor to the Wii began to surface. The Wii U would come equipped with a new and revolutionary “GamePad” in place of a traditional controller. It would use an additional touch screen similar to the Nintendo’s DS handhelds and could be put to use in ways that would allow the player to feel more immersed within the game. This seemed to be the main marketing point for the console as Nintendo showcased its ability to innovate and bring more interaction to games. The GamePad generated quite a bit of excitement among the gaming media and community, who were looking forward to experiencing what the Wii U and its new tablet-like controller had to offer.